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Hunter Clothing

You can use your fur and some gp to have it turned into camouflage clothing. Go to the Fancy Dress Shop in East Varrock, and ask if he can make your furs into clothing.

Materials Needed:

Polar Camo Top: 2 Polar Kebbit Furs and 20gp.
Polar Camo Legs: 2 Polar Kebbit Furs and 20gp.
Wood Camo Top: 2 Common Kebbit Furs and 20gp.
Wood Camo Legs: 2 Common Kebbit Furs and 20gp.
Jungle Camo Top: 2 Feldip Weasel Furs and 20gp.
Jungle Camo Legs: 2 Feldip Weasel Furs and 20gp.
Desert Camo Top: 2 Desert Devil Furs and 20gp.
Desert Camo Legs: 2 Desert Devil Furs and 20gp.
Larupia Headdress: 1 Good Larupia Fur and 500gp.
Larupia Top: Any one Larupia Fur and 100gp.
Larupia Legs: Any one Larupia Fur and 100gp.
Graahk Headdress: 1 Good Graahk Hide and 750gp.
Graahk Top: Any one Graahk Hide and 150gp.
Graahk Legs: Any one Graahk Hide and 150gp.
Kyatt Headdress: 1 Good Kyatt Fur and 1000gp.
Kyatt Top: Any one Kyatt Fur and 200gp.
Kyatt Legs: Any one Kyatt Fur and 200gp.
Gloves of Silence: 2 Dark Kebbit Furs and 600gp.
Spotted Cape: 2 Spotted Kebbit Furs and 400gp.
Spottier Cape: 2 Dashing Kebbit Furs and 800gp.
Capes & Gloves - Falconry Rewards

Here are the capes that you can have made. They each require a number of Kebbit furs and some money to have made, and they each have a unique effect when worn.

Falconry Rewards
Picture Item Hunter Level to Make & Wear Required Items Effect
Spotted Cape 40 2 Spotted Kebbit Furs and 400gp Weight: -2 or -3kg (depends on current weight)
Gloves of Silence 54 2 Dark Kebbit Furs and 600gp Increased chance of thieving.
Spottier Cape 66 2 Dashing Kebbit Furs and 800gp Weight: -4 or -5kg (depends on current weight)

Note: Each time you're caught thieving while wearing the Gloves of Silence, they degrade a small amount.

Both capes also have the same stats:

Cape Stats
Attack Bonuses Defense Bonuses Other Bonuses
0 0 0 0 0 0 +1 +1 0 +2 0 0

Hunter Camo Outfits

There are also some stylish camouflage outfits that you can wear as well.

Camo Outfits
Snow Jungle Wood Desert Larupia Graahk Kyatt

All of these outfits have the same stats as well:

Camo Outfit Stats
Attack Bonuses Defense Bonuses Other Bonuses
0 0 0 0 -8 +25 +30 +32 0 +26 0 0

Magic
Written By Salmoneus
Special Thanks to TitanTyrant, Lann, Denograth, Bd1234567890, Linkred2, Bboyjyoung, Bob799, Neo Avatars, Aryan, Mooncatcher, Yuanrang, Felinoel, ~RuniteSlayer~, Stupidnoob92, Jamster, Damaged500
Magic is a unique skill in RuneScape, allowing you to cast spells using magical Runes imbued with special powers. You can do so many things with this skill, from teleporting to cities instantly, changing a stack of bones into tasty bananas, or even sending a fiery missile towards your opponent!

Quick Links
The Basics
Runes
Magic Items
Using Magic
Magical Spells
Ancient Magicks
Lunar Magic
Magic Guild
Mage Training Arena
Magic Help Guide

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The Basics

Casting spells can be quite simple, even to a new Magician, but there are still several things that you need to know before you begin.

The Spell Book

This is where you'll be casting all of your magical spells from; the Spell Book. By clicking on the book icon to the right of your screen, it will bring up a list of all your magic. Depending on how many spells you've learned and the number of runes you're holding, you may see 2 different colored symbols:

Colored-in Icon: You have a high enough magic level and the required Runes to cast the spell.
Blacked-out Icon: You can't use the spell until you reach a high enough level, or you don't have the required Runes.

When you hover over a spell's icon, you will see some important info about it, such as the required Runes to cast it, a description of the spell, and the needed magic level to cast it. In the picture, it shows how many runes I'm holding at the time, and how many I need to cast the spell. The first number is how many Runes I have, and the second is how many are needed to use the spell. I have 5 Nature, 5 Water, and 5 Earth Runes.

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