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The Basics

To start off the Hunter Skill, go to either Nardah or Yanille, and head towards the hunter shop. Aleck runs the shop in Yanille where you will also find Leon who will sell you a Hunters' Crossbow for 1,300gp. To make the Bolts for the Crossbow you will need Kebbit Bolts made from Kebbit Spikes and Long Kebbit Spikes. The Hunters' Crossbow requires 50+ Ranging to wield and gives a range bonus of +55.

The Hunters' Crossbow also fires faster then normal crossbows, but in turn cannot hold enchanted bolts or spikes. To make 6 Kebbit Bolts you need to give Leon 1 Kebbit Spike and 20gp, or 1 Long Spike and 40gp for 6 Long Kebbit Bolts. At 32 Fletching you can fletch Kebbit Bolts by using a Chisel on Kebbit Spikes, at 42 Fletching you can fletch Long Tipped Kebbit Bolts by using a Chisel on Long Spikes.

Advisory to begin hunting is to go to Yanille first because it's closest to the first creatures you can hunt.

Hunting Equipment

Helpful Hunting Equipment
Picture Item Hunter Level Cost Description
Butterfly Net 15 24gp For catching butterflies.
Butterfly Jar 15 1gp For holding butterflies.
Magic Box 71 720gp For catching imps.
Noose Wand 1 4gp For catching tracking creatures.
Bird Snare 1 6gp for catching birds.
Box Trap 53 38gp For catching box trap creatures.
Teasing Stick 31 60gp For catching pitfall creatures.
Unlit Torch 39 4gp For removing your scent.
Rabbit Snare 27 18gp For snaring rabbits.

Overall Abilities

Overall Hunter Abilities
Level Hunting Ability
1 Polar Kebbits
1 Crimson Swifts
1 Lay 1 trap at a time
1 Set a bird trap
1 Use a noose wand
1 Polar Kebbit Clothing
1 Common Kebbit fur Clothing
3 Common Kebbits
4 Feldip Weasel Clothing
5 Golden Warblers
7 Feldip Weasels
9 Copper Longtails
10 Desert Devil Fur Clothing
11 Cerulean Twitches
13 Desert Devils
15 Net Butterflies
15 Ruby Harvest Butterflies
19 Tropical Wagtails
20 Lay up to 2 traps at a time
23 Set a deadfall trap (limit of 1)
23 Wild Kebbits
25 Sapphire Glacialis Butterflies
27 Set a Box Trap
27 Set a Rabbit Snare
27 Catch a Ferret
27 Catch a Rabbit
27 Using Giant Eagles
28 Larupia Fur Clothing
29 Set a Net Trap
29 Swamp Lizards
31 Set a Pitfall Trap
31 Spined Larupias
33 Barb-tailed Kebbits
35 Snowy Knight Butterflies
37 Prickly Kebbits
38 Graahk hide Clothing
39 Use smoke to mask the scent on a trap
40 Lay up to 3 Traps at a time
40 Spotted Capes
41 Horned graahks
43 Hunt with a falcon
43 Spotted Kebbits
44 Wear Spotted Cape
45 Black Warlock Butterflies
47 Orange Salamanders
49 Razor Backed Kebbits
51 Sabre Toothed Kebbits
52 Kyatt Fur Clothing
53 Chinchompas
54 Wear Gloves of Silence
55 Sabre-toothed Kyatts
57 Dark Kebbits
59 Red Salamanders
60 Lay up to 4 traps at a time
63 Carnivorous Chinchompass
66 Wear Spottier Cape
67 Black Salamanders
69 Dashing Kebbits
71 Set an Imp Trap
71 Imps
80 Lay up to 5 traps at a time

Factors in Tracking

There are 4 primary factors in how well you hunt:

Bait - Certain creatures are attracted to certain bait more than others.
Smell - When you reach level 39 Hunting, you can smoke the trap in order to improve your chances of capture.
Appearance - If you are wearing clothing made out of the fur and skins of creatures in that region the more likely they are to fall into your trap, mainly because the creatures have a tendency to be wary around people.
Distance - It's recommended that you stay at least 5 spaces away to improve your capture.

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